This Scratch Basics curriculum was developed under the Elementary Computing for All (ECforALL) Project. The aim is to help teachers teach elementary and middle school teachers across the curriculum to teach their students to use Scratch for projects and presentations. This curriculum does not scaffold and practice computational thinking concepts and skills as in ACT 1 and ACT 2.
These six lessons will support the instruction of how to program simple projects in Scratch. For each lesson, a lesson plan, slide deck, student workbook pages and lesson resources are provided.
Lesson 1 Setting Up Scratch Accounts
Lesson 2: Introduction to Scratch
Lesson 3: Scratch Charades
Lesson 4: Coding Concepts 1 - Sequence, Algorithm, Program
Students will review the concepts of sequence, algorithm, and program to give them language to talk about the process of creating projects. Students will debug code to better understand the importance of initialization. They will work on a project called "Making Things Move and Talk".
Duration: 50 minutes
Lesson 5: Coding Concepts 2 - Events, Loops, Animation
Lesson 6: Broadcasting and Receiving
Scratch Projects and Lessons
This section provides example lessons of how Scratch can be used in the classroom across the curriculum. These projects support students in developing their computational thinking and language abilities.
Name Poem Project
About Me Project
Dance Party Project
Role Model Lessons
Environmental Literacy Systems Project- coming soon!
These lessons teach students that a system is two or more parts that interact to form a whole. Students learn about how trees affect people and how people affect trees. The concept of cause and effect is taught explicitly. For the Scratch project, students narrate the relationships and animate sprites in a tree connection circle.
Duration: 6 x 50 minutes
Thanksgiving Greeting Cards
This quick project guides students to make a digital Thanksgiving greeting card. Students animate the sprites in the project and record a message. The project can be emailed to friends and family simply by copying and pasting the URL.
Duration: One hour
Students research people who have made an impact in the world. Students create a project that teaches others about the change maker of their choice and the impact they made.
Duration: 10 hours